Trainer ability · patch 1.2.0 · checked 2026-10-01

Mad Scientist trainer guide

Patch 1.2.0 / Balance 24. Facts below are tied to a source checked on 2026-10-01. Anything still open is marked unconfirmed.

Ability

On day 7, transform monsters on your active team into random level 1 Legendary monsters.

Build implications

The day-7 transformation covers the active team and produces level-1 Legendaries. The source does not promise that stored levels are retained. Bench and active-team distinctions matter.

This is an interpretation of the printed condition, not a measured win-rate recommendation. Before changing your board, compare its active types and timing to that condition. The run’s shop offers and event rewards can change what is practical; a trainer does not guarantee the same six creatures in every run.

Roster and patch context

The official site’s 17-class headline describes an earlier roster. Official 1.0.0 added Twins, Gentleman, Painter, Burglar, Scavenger and Black Belt; 1.2.0 added Smuggler. The community dex now has 24 rows, including ???, but that row count is not a verified selectable-class count. No unsupported ranking is assigned to Mad Scientist.

Source: Mad Scientist on batodex, checked 2026-10-01T09:23:05.895Z; official Steam patch announcements. Use the current in-game trainer panel if an older community card disagrees with an official update.

Trainer select art from Batomon Showdown, official 1920 by 1080 screenshot.
Trainer select art from Batomon Showdown, official 1920 by 1080 screenshot.

Questions on this page

Is there a verified unlock requirement for Mad Scientist?

No requirement was verified in the sources used for this page. Check the current trainer-select screen; no unlock code or invented quest is supplied.

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