93 trinkets, 40 items · checked 2026-10-01
Trinkets and items
Patch 1.2.0 / Balance 24. Facts below are tied to a source checked on 2026-10-01. Anything still open is marked unconfirmed.
Counts and a few names
The community item dex on 2026-10-01 listed 93 trinkets and 40 items. Trinket names in that set include Zenith Stone, Alpha Crown, Excalibur, Holy Grail, Master Crown, and Ultra Duplicator. Items are bought in the shop or handed out by events. Tickets (Blue, Gray, Green, Purple, Golden, Crimson) are items, not redeem codes. The codes page explains that distinction.
Prices that moved or matter for level 4
| Item | Price in the notes |
|---|---|
| Basic Candy | $30 |
| Rare Candy | $40 |
| Ultra Candy | $60, a confirmed level-4 path |
| Recruiting Flyer | $90 |
| Crimson Ticket | $30 after 1.2.0, down from $50 |
| Green Stone, Fake Coin, Lucky Coin, Blue Ticket | $0 |
Zenith Stone after 1.2.0
Zenith Stone no longer amplifies percentage bonuses. Metal Bat and Metronome were the examples in the notes. If a build guide from launch week stacks Zenith Stone on a percent trinket, retire that step.
40 shop and event items
Community card text checked 2026-10-01T10:02:56.314Z. Prices are in-game currency, not real money. These lists include special-event entries; a listed entry is not necessarily available in every shop.
| Name | Rarity | Ability | Cost |
|---|---|---|---|
| Apex Bait | Uncommon | Rank up the shop. | $20 |
| Basic Bait | Common | Lower the shop rank. | $0 |
| Basic Candy | Rare | Level up a random level 1 Common or Uncommon monster. | $30 |
| Battery Pack | Rare | Give your Electric monsters +1 Shock. | $0 |
| Black Feather | Mythical | Give 1 random monsters +1 Multicast. | $30 |
| Black Sludge | Rare | Give your Toxic monsters +1 Poison. | $0 |
| Blue Ticket | Rare | Reroll a shop with all Rare monsters. | $0 |
| Cake | Common | Give 2 random monsters +5 Damage. | $0 |
| Coffee | Super Rare | At the start of the next battle, Batomon On Battle Start abilities activate an additional time. | $5 |
| Coupon | Common | Reduce the cost of monsters in your shop by 3. | $0 |
| Crimson Gift | Mythical | Gain a random Mythical Trinket. | $70 |
| Crimson Ticket | Mythical | Reroll a shop with all Mythical monsters. | $30 |
| Dowsing Rod | Uncommon | Choose a Common Trinket gift. | $15 |
| Fake Coin | Common | Gain 1 free reroll. | $0 |
| Feast | Uncommon | Give your monsters +5 Damage. | $0 |
| Focus Pill | Super Rare | Your monsters with no abilities gain +15% Cooldown Speed. | $0 |
| Gold Powder | Rare | Give a random monster +20 Sell Value. | $5 |
| Golden Gift | Legendary | Gain a random Legendary Trinket. | $50 |
| Golden Ticket | Legendary | Reroll a shop with all Legendary monsters. | $0 |
| Gray Chip | Common | If you win the next battle, gain $15. | $0 |
| Gray Ticket | Uncommon | Reroll a shop with all Common monsters. | $0 |
| Green Stone | Common | Transform a random Common monster into an Uncommon monster. | $0 |
| Green Ticket | Uncommon | Reroll a shop with all Uncommon monsters. | $0 |
| Hot Pepper | Rare | Give your Fire monsters +1 Burn. | $0 |
| Lootbox | Super Rare | Get a random Legendary monster. | $30 |
| Lucky Coin | Rare | Gain $3. You can use 1 more item(s) today. | $0 |
| Magic Lasso | Legendary | Gain an exact copy of the enemy's top middle Batomon in the next battle. | $50 |
| Mystic Pearl | Rare | Give your Water monsters +10 Heal. | $0 |
| Nana Berry | Uncommon | Give the bottom right monster +5% Cooldown Speed. You can use 1 more item(s) today. | $1 |
| Pom Berry | Unconfirmed | Ability unconfirmed: the community detail URL returned 404. Name and cost are shown in its index. | $1 |
| Purple Gift | Super Rare | Gain a random Super Rare Trinket. | $40 |
| Purple Ticket | Super Rare | Reroll a shop with all Super Rare monsters. | $0 |
| Rare Candy | Legendary | Level up a random level 1 monster. | $40 |
| Recruiting Flyer | Super Rare | Get a random level 3 Uncommon monster. | $90 |
| Red Coin | Uncommon | +$20 and lose 1 life. | $0 |
| Shiny Berry | Mythical | Turn a random monster SHINY. You can use 1 more item(s) today. | $1 |
| Shiny Pebble | Rare | Give your Rock monsters +20 Shield. | $0 |
| Tote Bag | Super Rare | You can use 2 more item(s) today. | $5 |
| Ultra Candy | Mythical | Level up a random level 3 monster. | $60 |
| Voucher | Common | Buy a random monster from the shop for free. | $5 |
93 trinkets
Community card text checked 2026-10-01T10:02:56.314Z. Prices are in-game currency, not real money. These lists include special-event entries; a listed entry is not necessarily available in every shop.
| Name | Rarity | Ability |
|---|---|---|
| Alpha Crown | Mythical | On Battle Start Your monsters' Damage is set to your top-middle monster's Damage for this battle. |
| Ancient Plume | Rare | On Battle Start If you only have 1 monster, give it +1 Multicast permanently and destroy this. |
| Arcade Coins | Rare | Gain 10 free rerolls. |
| Barbell | Legendary | +5000 HP |
| Bargain Bin | Common | The first Common monster you buy each day is free. |
| Blitz Bell | Super Rare | Monsters in your shop have +25% Cooldown Speed. |
| Blue Incense | Rare | The next 5 shops will contain only Rare monsters. |
| Boxing Glove | Common | On Victory Your team gains +5 Damage permanently. |
| Bug Net | Uncommon | Bug monsters in the shop cost 3 less. |
| Candy Jar | Legendary | On Battle Start Your Common and Uncommon monsters permanently level up to level 3. |
| Dryad's Charm | Legendary | +30% HP |
| Earth Crest | Uncommon | On Battle Start Your monsters in the rightmost column gain +10% Shield permanently. |
| Echo Bell | Super Rare | When you buy a 0 cost item, use it an additional time. |
| Echo Charm | Uncommon | Your monsters' On Bought abilities activate an additional time. |
| Excalibur | Mythical | Your monsters have +350 Damage. |
| Fake Diamond | Rare | The next time you lose a battle, gain $40. |
| Fancy Sword | Legendary | Your monsters have +3% Damage for each Trinket you have. |
| Fire Bell | Uncommon | Fire monsters in your shop have +5 Burn. |
| Fire Orb | Uncommon | Your Fire monsters have +3 Burn. |
| Fool's Gold | Rare | Increase Income by $15. The shop no longer stocks Item. |
| Giant Club | Legendary | Your monsters with a Cooldown of 5.0 seconds or above have +70% stats (except Cooldown and Multicast). |
| Gold Bar | Rare | Increase Income by $10. |
| Gold Bracelet | Common | At the start of each day, give a random monster +8 Sell Value. |
| Gold Incense | Legendary | The next 5 shops will contain only Legendary monsters. |
| Gold Nugget | Common | Increase Income by $3. |
| Gold Trophy | Common | On Victory Gain $8. |
| Gold-o-matic | Legendary | Increase Income by $30. |
| Greedy Gloves | Uncommon | You can take all of the choices from your next Trinket gift. |
| Grow Lamp | Super Rare | Your Grass monsters only need 2 copies to level up. |
| Haste Crown | Super Rare | Your top middle monster has +20% Cooldown Speed. |
| Haste Orb | Super Rare | Your monsters have +10% Cooldown Speed. |
| Hero's Sword | Rare | Your monsters have +12 Damage. |
| Holy Grail | Mythical | On Victory Gain $100. |
| Junk | Common | Does nothing. |
| Kaleidoscope | Rare | Your monsters that don't share a type with any ally have +25% Cooldown Speed. |
| Link Cable | Rare | All of your team's monsters are now considered adjacent to each other. |
| Locked Box | Common | The next time you lose a battle, gain a random non-unique Trinket of the highest rarity your shop rank allows. |
| Market License | Uncommon | Increase shop rank by 1. |
| Master Crown | Mythical | Your top middle monster has +80% stats (except Cooldown and Multicast). |
| Mega Duplicator | Rare | Gain 2 additional copies of the next non-unique Trinket from a gift. |
| Mega Upgrade Disc | Mythical | When a monster reaches level 3, level it up again and destroy this. |
| Membership Card | Uncommon | You can use 1 additional Item each day. |
| Metal Bat | Rare | On Battle Start Your monster with the highest Cooldown gains +50% Damage for this battle. |
| Meteorite | Rare | On Battle Start Your monsters with no abilities gain +20 Damage permanently. |
| Metronome | Legendary | When your monsters cast, they gain +10 Damage for this battle. |
| Mighty Bell | Legendary | Monsters in your shop have +300 Damage. |
| Mini Duplicator | Common | Gain an additional copy of the next non-unique Trinket from a gift. |
| Momentum Flag | Super Rare | On Battle Start Your monsters in the leftmost column gain +8% Cooldown Speed permanently. |
| Mysterious Charm | Super Rare | +25% HP |
| Mysterious Chest | Legendary | On Battle Lost Gain a random non-unique Legendary Trinket. |
| Mysterious Gem | Legendary | Your monsters have +20% Damage. |
| Mysterious Mask | Super Rare | Choose a trainer and gain their ability. |
| Mystic Incense | Mythical | A Mythical monster will appear in your next shop. |
| Piggy Bank | Uncommon | Gain +$1 for each $10 you have at the end of each day. |
| Poison Bell | Uncommon | Toxic monsters in your shop have +6 Poison. |
| Poison Orb | Uncommon | Your Toxic monsters have +3 Poison. |
| Power Band | Uncommon | Give the first monster you buy each day +20 Damage. |
| Power Bell | Rare | Monsters in your shop have +25 Damage. |
| Power Crown | Uncommon | Your top middle monster has +20 Damage. |
| Power Pouch | Common | When you buy an item, give your monsters +2 Damage. |
| Purple Incense | Super Rare | The next 5 shops will contain only Super Rare monsters. |
| Quick Bell | Common | Monsters in your shop have +4% Cooldown Speed. |
| Quick Flag | Common | Your monsters in the leftmost column have +4% Cooldown Speed. |
| Rainbow Berry | Common | Your monsters have +4 Damage for each unique type on your team. |
| Rainbow Pearl | Mythical | All monsters in your shop are SHINY. |
| Rally Flag | Uncommon | On Battle Start Your monsters in the leftmost column gain +12 Damage permanently. |
| Razor Beak | Super Rare | Your Flying monsters have +1 Multicast. |
| Repeater Charm | Super Rare | Your monsters' On Battle Start abilities activate an additional time. |
| Research Notes | Legendary | Legendary monsters are much more likely to appear in your shop. |
| Rigged Dice | Rare | The first shop each day stocks only the rarest monsters and items your shop rank allows. |
| Rocket Boots | Super Rare | Monsters in your shop gain Flying typing. |
| Sapphire Amulet | Rare | You receive 25% more Heal. |
| Sapphire Ring | Common | Monsters in your shop have +10% Heal. |
| Scrap Sword | Rare | Your monsters have +2 Damage for each Common Trinket you have. |
| Sea Crest | Uncommon | On Battle Start Your monsters in the rightmost column gain +10% Heal permanently. |
| Silver Watch | Rare | When a monster levels up from a merge, it gains +12% Cooldown Speed. |
| Small Club | Uncommon | Your monsters with a Cooldown of 5.0 seconds or above have +20% Damage. |
| Speed Crest | Rare | Your monsters in the rightmost column have +15% Cooldown Speed. |
| Speed Whistle | Common | The next monster you buy has +12% Cooldown Speed. |
| Tempo Charm | Common | On Battle Start A random monster gains +4% Cooldown Speed permanently. |
| Terrarium | Rare | Your Bug monsters have +20% Damage. |
| Topaz Amulet | Rare | You receive 25% more Shield. |
| Topaz Ring | Common | Monsters in your shop have +10% Shield. |
| Training Weights | Common | +100 HP |
| Treasure Map | Common | Your next Trinket gift choices are 1 rarity tier higher. |
| Ultra Duplicator | Mythical | Gain an additional copy of each non-unique Trinket from a gift. |
| Upgrade Disc | Super Rare | When you buy a monster, level it up and destroy this. |
| VIP Pass | Super Rare | Your shop no longer stocks anything Common or Uncommon. |
| Warhorn | Rare | On Battle Start Your monsters gain +10 Damage permanently. |
| Winged Crown | Legendary | Your top middle monster has +1 Multicast. |
| Winged Fossil | Uncommon | Your Flying monsters have +25% stats (except Cooldown and Multicast). |
| Wood Sword | Common | Your monsters have +5 Damage. |
| Zenith Stone | Legendary | When your monsters gain stats, they gain +80% more (except Multicast and % bonuses). |
Sources
- batodex trinkets · Community transcription; normal Lv1 cards checked 2026-10-01
- batodex items · Community transcription; normal Lv1 cards checked 2026-10-01
- Transformation · Community documentation, not official; retrieved 2026-10-01
- Official Steam announcements · Includes 1.0.0, 1.1.0 and 1.2.0; API rechecked 2026-10-01


Questions on this page
Does Green Stone keep a level?
Yes, according to the community transformation guide: level, shiny state, permanent bonuses, added types and tracked progress survive species changes. Green Stone changes a random Common into an Uncommon. This is community documentation, not an independently recorded test.
