Normal level 1 · community dex · checked 2026-10-01
Mallogre: stats and ability
Patch 1.2.0 / Balance 24. Facts below are tied to a source checked on 2026-10-01. Anything still open is marked unconfirmed.
Normal level-1 card
| Rarity | Super Rare |
|---|---|
| Types | Curio / Rock |
| Cooldown (seconds) | 9.0 |
| Printed stats | Damage 100; Shield 100 |
| Timing | On Battle Start |
| In-game cost | $45 |
Ability: +4 Damage and +4 Shield permanently for each Trinket that you own.
Team use and patch context
Mallogre gains permanent Damage and Shield for each trinket owned at battle start. Count trinkets rather than items consumed: those are separate categories. Its base Damage and Shield do not include the future permanent bonuses, and no trinket count or resulting damage total is assumed here.
These are card-reading notes, not a measured best-team claim. Match the target, timing, type and required condition to your actual allies before spending gold. In-game cost is run gold, not a real-money price. Normal shop rarity weights do not guarantee a specific species, and event or evolution entries are not automatically ordinary shop offers.
Level, evolution and verification
This page deliberately keeps normal level 1 separate from levels 2, 3 and 4. Standard copy merging ends at level 3; level 4 requires a special effect. An evolution can also have its own condition, so the ability text above should be checked before buying another copy. Added types, permanent bonuses and equipment can change a live inspection panel. Compare like-for-like before treating a screenshot as a changed base stat.
Source: batodex Mallogre card, community transcription retrieved 2026-10-01T09:23:05.895Z. Official updates: Steam announcements. No third-party sprites are copied.

Questions on this page
Does this card describe shiny Mallogre?
No. These are normal Lv1 values. Shiny and higher-level variants must be read separately; no values are extrapolated here.
